Dataconomy
  • News
    • Artificial Intelligence
    • Cybersecurity
    • DeFi & Blockchain
    • Finance
    • Gaming
    • Startups
    • Tech
  • Industry
  • Research
  • Resources
    • Articles
    • Guides
    • Case Studies
    • Whitepapers
  • AI toolsNEW
  • Newsletter
  • + More
    • Glossary
    • Conversations
    • Events
    • About
      • Who we are
      • Contact
      • Imprint
      • Legal & Privacy
      • Partner With Us
Subscribe
No Result
View All Result
  • AI
  • Tech
  • Cybersecurity
  • Finance
  • DeFi & Blockchain
  • Startups
  • Gaming
Dataconomy
  • News
    • Artificial Intelligence
    • Cybersecurity
    • DeFi & Blockchain
    • Finance
    • Gaming
    • Startups
    • Tech
  • Industry
  • Research
  • Resources
    • Articles
    • Guides
    • Case Studies
    • Whitepapers
  • AI toolsNEW
  • Newsletter
  • + More
    • Glossary
    • Conversations
    • Events
    • About
      • Who we are
      • Contact
      • Imprint
      • Legal & Privacy
      • Partner With Us
Subscribe
No Result
View All Result
Dataconomy
No Result
View All Result

CESA: 51% of Japanese game firms use AI in development

Japanese studios increasingly turn to AI for art, narrative, and coding, with Nintendo standing apart.

byKerem Gülen
September 29, 2025
in Gaming, Artificial Intelligence
Home News Gaming
Share on FacebookShare on TwitterShare on LinkedInShare on WhatsAppShare on e-mail

A report from Japan’s Computer Entertainment Supplier’s Association (CESA) indicates more than half of surveyed Japanese game companies are using artificial intelligence in development. The claim is based on responses from 54 companies for a preview of an upcoming report.

The preview, reported by The Nikkei, is from the 2025 CESA Video Game Industry Report, which is scheduled for a full release in early December. The survey sample was drawn from CESA’s member companies, a list that includes major publishers such as Capcom, Konami, FromSoftware, Square Enix, and Sega, as well as smaller independent studios. CESA is the organizing body behind the annual Tokyo Games Show.

According to the preview data, 51 percent of the responding companies confirmed they are using AI. The most common applications cited were for the generation of visual assets and character images. Other primary uses included story and text generation, followed by programming support. The survey also found that 32 percent of the companies are using AI to develop their own proprietary game engines.

Stay Ahead of the Curve!

Don't miss out on the latest insights, trends, and analysis in the world of data, technology, and startups. Subscribe to our newsletter and get exclusive content delivered straight to your inbox.

Several Japanese companies have been open about their engagement with AI. In 2024, Square Enix CEO Takashi Kiryu stated the company would be “aggressive in applying AI.” Subsequently, developers for the company’s shooter, *Foamstars*, admitted they had “dabbled” with the technology during the game’s production.

Other publishers have also explored AI integration. In 2023, the publication Automaton reported that *Professor Layton* studio Level-5 used the AI tool Stable Diffusion. Earlier this year, Capcom was known to be experimenting with generative AI. Sega also maintains an established in-house AI team to work with the technology.

By contrast, Nintendo has publicly taken a different stance and is notably absent from the CESA member list. In a statement made last year, company executive Shigeru Miyamoto declared that Nintendo would “rather go in a different direction.” He linked this decision to the company’s fundamental pursuit of originality in its creative work.

The subject of AI was also a recurring theme at the recent Gamescom industry event. There, the technology was described by some independent studios as an invaluable tool for their development processes, indicating a wider trend within the global industry.


Featured image credit

Tags: CESAFeaturedGaming

Related Posts

Anthropic partners with Teach For All to train 100,000 global educators

Anthropic partners with Teach For All to train 100,000 global educators

January 20, 2026
Signal co-founder launches privacy-focused AI service Confer

Signal co-founder launches privacy-focused AI service Confer

January 20, 2026
Adobe launches AI-powered Object Mask for Premiere Pro

Adobe launches AI-powered Object Mask for Premiere Pro

January 20, 2026
Claim: NVIDIA green-lit pirated book downloads for AI training

Claim: NVIDIA green-lit pirated book downloads for AI training

January 20, 2026
OpenAI targets “practical adoption” for 2026 strategy

OpenAI targets “practical adoption” for 2026 strategy

January 20, 2026
Capcom reveals Resident Evil Requiem gameplay and February release date

Capcom reveals Resident Evil Requiem gameplay and February release date

January 16, 2026

LATEST NEWS

Anthropic partners with Teach For All to train 100,000 global educators

Signal co-founder launches privacy-focused AI service Confer

Adobe launches AI-powered Object Mask for Premiere Pro

Google Workspace adds password-protected Office file editing

Claim: NVIDIA green-lit pirated book downloads for AI training

Tesla restarts Dojo3 supercomputer project as AI5 chip stabilizes

Dataconomy

COPYRIGHT © DATACONOMY MEDIA GMBH, ALL RIGHTS RESERVED.

  • About
  • Imprint
  • Contact
  • Legal & Privacy

Follow Us

  • News
    • Artificial Intelligence
    • Cybersecurity
    • DeFi & Blockchain
    • Finance
    • Gaming
    • Startups
    • Tech
  • Industry
  • Research
  • Resources
    • Articles
    • Guides
    • Case Studies
    • Whitepapers
  • AI tools
  • Newsletter
  • + More
    • Glossary
    • Conversations
    • Events
    • About
      • Who we are
      • Contact
      • Imprint
      • Legal & Privacy
      • Partner With Us
No Result
View All Result
Subscribe

This website uses cookies. By continuing to use this website you are giving consent to cookies being used. Visit our Privacy Policy.