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Dijkstra’s algorithm

Dijkstra's algorithm is a search algorithm designed to determine the shortest path from a source node to other nodes in a weighted graph.

byKerem Gülen
August 18, 2025
in Glossary
Home Resources Glossary

Dijkstra’s algorithm is an essential component in the realm of computer science, particularly in the domain of graph theory. It effectively finds the shortest paths between nodes in a weighted graph, making it invaluable in scenarios such as network routing and geographical mapping. By utilizing a systematic approach, Dijkstra’s algorithm not only enhances efficiency but also showcases the capabilities of modern computing.

What is Dijkstra’s algorithm?

Dijkstra’s algorithm is a search algorithm designed to determine the shortest path from a source node to other nodes in a weighted graph. This method is particularly useful in scenarios involving interconnected networks, where finding optimal paths can significantly improve overall efficiency.

Algorithm type

Classified as a greedy algorithm, Dijkstra’s algorithm makes locally optimal choices at each step with the hope of finding a global optimum. This approach is complemented by principles of dynamic programming, which allow the algorithm to store and utilize previously computed shortest paths for enhanced computation efficiency.

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Data structure

The underlying architecture of Dijkstra’s algorithm relies heavily on graph data structures. It often employs a priority queue or heap to streamline the process of selecting the next node to explore, which is crucial for maintaining performance during execution.

Performance metrics

  • Worst-case performance: The time complexity is Θ(|E| + |V| log |V|), with |E| representing the number of edges and |V| the number of vertices in the graph.
  • Initial complexity: In its original form, time complexity was Θ(|V|²), reflecting the less efficient selection of shortest paths through straightforward vertex comparisons.

Functionality of Dijkstra’s algorithm

Dijkstra’s algorithm operates through a series of structured steps to uncover the shortest paths from a designated starting point. This systematic approach includes:

  1. Initialization: Set distances to infinity for all nodes, except for the source node, which is set to zero.
  2. Node selection: Repeatedly select the unvisited node with the smallest known distance.
  3. Neighbor exploration: Investigate unvisited neighbors and update their shortest distance as necessary.
  4. Iteration: Continue until all reachable nodes are visited or a specific target is reached.

Historical context

The algorithm was conceived by Edsger W. Dijkstra during his time at the Mathematical Center in Amsterdam. Dijkstra sought to demonstrate the capabilities of a new computer, ARMAC, by tackling a practical problem: finding the shortest path between Rotterdam and Groningen. Remarkably, he completed the algorithm in a brief span of twenty minutes.

Applications of Dijkstra’s algorithm

Dijkstra’s algorithm is utilized in a variety of fields and scenarios:

  • Network routing: It serves as a foundational element in key network routing protocols such as IS-IS and OSPF, optimizing data transfer across networks.
  • Subroutine implementation: Dijkstra’s method is integral to larger algorithms, like Johnson’s algorithm, which builds upon the insights gained from the shortest paths it identifies.
  • Artificial intelligence: Variations of the algorithm function as uniform cost searches and are categorized under best-first search algorithms, highlighting their versatility in technology.

Example application of Dijkstra’s algorithm

In real-world scenarios, like urban navigation, Dijkstra’s algorithm can be visualized by representing vertices as intersections, edges as roads, and weights as distances. Through this iterative process, it refines distances based on neighboring intersections, ultimately revealing the shortest route between two locations on a map.

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