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Apple research paper unveils Matrix3D for 3D content generation

Built on a multi-modal diffusion transformer architecture Matrix3D can reconstruct detailed 3D scenes from minimal input sometimes even just a single image.

byAytun Çelebi
May 14, 2025
in Research

Photogrammetry has long been a staple in 3D scene reconstruction, but its traditional pipeline, dense image requirements, disconnected processing stages, and cumulative error, has been a stubborn bottleneck. Apple’s new Matrix3D model, detailed in a recently released research paper, presents a unified framework designed to remove those barriers by integrating multiple photogrammetry tasks into a single, generative system.

Unlike traditional photogrammetry workflows, which rely on separate tools for pose estimation, depth prediction, and novel view synthesis, Matrix3D handles all these functions within one model. This shift is more than a technical consolidation. It represents a philosophical evolution toward adaptable, end-to-end systems capable of tackling 3D reconstruction with minimal input, sometimes even from a single image.

An all-in-one approach to photogrammetry

Matrix3D is built on a multi-modal diffusion transformer (DiT) architecture. This means it doesn’t just learn from RGB images, but also from depth maps and camera poses, all encoded into a unified 2D representation. For example, it converts 3D geometry into 2.5D depth maps and represents camera information using Plücker ray maps. This design enables it to apply techniques from modern generative image models to multi-view 3D generation.

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The model operates by learning to predict missing modalities from masked inputs. During training, Matrix3D is exposed to partially complete datasets—some with only image-pose pairs, others with image-depth pairs. The masking strategy significantly expands the usable training pool and teaches the model to generalize across input configurations. By removing the dependence on complete datasets, it also enhances the model’s robustness in practical, real-world applications.

Apple research paper unveils Matrix3D for 3D content generation
(Image credit)

Performance across tasks

Apple’s researchers benchmarked Matrix3D across multiple datasets, including CO3D, DTU, and GSO. For pose estimation under sparse input conditions, Matrix3D outperformed state-of-the-art models such as RayDiffusion and DUSt3R. Its ability to estimate camera poses from just two or three images proved superior in both rotation and translation accuracy.

In new view synthesis, the model achieved competitive PSNR and SSIM scores across various camera configurations. When tested against leading systems like SyncDreamer, Wonder3D, and Zero123XL, Matrix3D consistently delivered higher-fidelity results. The addition of depth maps further improved these metrics, showcasing the strength of its hybrid modality handling.

For depth estimation, Matrix3D proved its adaptability again. Even though the model was trained on multiple views, it performed well in monocular tasks, surpassing specialized depth models like Metric3D v2 and Depth Anything v2. This was particularly evident in complex scenes from the DTU dataset, where Matrix3D produced lower relative error and root mean square deviation scores.

Apple research paper unveils Matrix3D for 3D content generation
(Image credit)

One of Matrix3D’s standout features is its ability to reconstruct 3D geometry from extremely limited inputs. The model can start from a single image, estimate missing camera poses and depth maps, and synthesize additional views needed to initialize a 3D Gaussian Splatting (3DGS) pipeline. These steps previously required separate tools or extensive input data. Now, they can be executed within a unified framework that simplifies the entire reconstruction process.

With Matrix3D, even unposed sparse image sets become viable for 3D reconstruction. The model autonomously estimates pose, fills in missing views, and prepares the input for rendering engines. Its results were validated against benchmarks and visual comparisons, showing promising accuracy despite operating with fewer resources than competing methods. Matrix3D delivers comparable results to multi-GPU systems like CAT3D while running efficiently on a single GPU.

Apple research paper unveils Matrix3D for 3D content generation
(Image credit)

In hybrid tasks, Matrix3D is uniquely positioned. It can ingest arbitrary combinations of RGB, pose, and depth inputs, and generate the corresponding outputs without needing retraining or architectural changes. This capability opens doors for broader application in interactive 3D design, AR/VR content generation, and real-time environment scanning.

  • Quantitatively, Matrix3D sets new benchmarks in several photogrammetry tasks. In pose estimation, it reaches over 96 percent relative rotation accuracy with just two views. For novel view synthesis, it delivers superior SSIM and PSNR scores across multiple configurations. In depth prediction, it records lower absolute relative errors and higher inlier ratios compared to specialized baselines.
  • Qualitatively, the improvements are equally striking. Visual outputs show crisper geometry, fewer artifacts, and better consistency across viewpoints. Compared to earlier models, Matrix3D delivers stable renderings even under difficult input constraints. This reinforces the utility of unified, diffusion-based photogrammetry pipelines as the next frontier in 3D generation.

Featured image credit

Tags: Apple

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