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Gaussian splatting

byKerem Gülen
March 6, 2025
in Glossary
Home Resources Glossary

Gaussian splatting is reshaping the landscape of 3D rendering, enhancing the quality of virtual environments through innovative techniques. It stands at the intersection of advanced computational methods and real-time exploration, enabling immersive experiences that are becoming increasingly vital in today’s digital world. As industries look towards the metaverse, digital twins, and virtual reality, technologies like Gaussian splatting offer exciting prospects for visual fidelity and interactivity.

What is Gaussian splatting?

Gaussian splatting is a cutting-edge rendering technology that produces high-quality images for 3D scenes. It effectively uses multiple scans to create detailed representations, making it particularly advantageous for applications within the metaverse and virtual reality. The technology facilitates real-time exploration, allowing users to navigate and interact with complex environments seamlessly.

Definition and functionality of Gaussian splatting

Gaussian splatting works by representing 3D points as overlapping Gaussian distributions, which enhances the overall image quality and reduces file sizes compared to other methods like neural radiance fields (NeRF). By focusing on pixel efficiency, Gaussian splatting enables quicker rendering times and fluid user experiences. Its applications are particularly relevant in digital twins, where accurate spatial representations are essential for monitoring and visualization.

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Etymology of the term

The term “Gaussian” pays homage to mathematician Carl Friedrich Gauss, who contributed significantly to probability theory. The term “splatting” metaphorically refers to the method of projecting points in a way that they blend together smoothly, creating a cohesive image rather than distinct pixelated representations.

Emergence of Gaussian splatting

This technology gained attention in August 2023 when it was presented as a breakthrough at SIGGRAPH. Industry leaders began recognizing its potential, and various companies started integrating Gaussian splatting into their rendering applications, marking a significant advancement in real-time 3D rendering technology.

Development history of Gaussian splatting

The roots of Gaussian splatting can be traced back to Lee Alan Westover’s 1991 thesis, which introduced a snowball analogy to describe the advantages of accumulating multiple scans for rendering. However, early challenges arose due to hardware limitations, preventing widespread adoption until more recent advancements in technology.

Evolution of rendering techniques

The development of structure from motion (SfM) in 2006 played a crucial role in the evolution of rendering techniques, laying the groundwork for more advanced methodologies. The introduction of NeRFs in 2020 represented a significant improvement in rendering quality, but their limitations in performance and scalability prompted further exploration into alternatives like Gaussian splatting.

New innovations in Gaussian splatting

At the 2023 SIGGRAPH conference, researchers presented notable advancements in Gaussian splatting, focusing on computational efficiency and performance optimization. These innovations promise to significantly enhance real-time rendering capabilities, which is critical for applications where responsiveness and detail are paramount.

Technical process of Gaussian splatting

The capture phase:

The process begins with capturing images and videos to create a 3D point cloud, a crucial step for accurately representing spatial environments. In this phase, individual points are transformed into overlapping Gaussian splats, allowing for a more nuanced representation of light and detail.

The rendering method:

Gaussian splatting contrasts sharply with traditional triangle-based rasterization techniques. By utilizing Gaussian rasterization, it allows for smoother images with less computational load. The training phase focuses on refining characteristics such as scalability, covariance, and transparency, optimizing the process for a variety of applications.

Addressing current challenges

Gaussian splatting addresses several challenges posed by conventional methods like photogrammetry and lidar. It demonstrates improvements in detail, speed, and color representation, making it a compelling choice for applications requiring high fidelity in 3D visualization.

Applications across different fields

Gaussian splatting finds diverse applications across industries, including:

  • Automating damage assessments for insurance: Providing accurate visualizations to evaluate claims effectively.
  • Streamlining construction and mining progress monitoring: Enhancing efficiency through precise updates.
  • Enhancing consumer experiences with realistic product modeling: Improving online shopping through lifelike representations.
  • Keeping city or infrastructure models updated continuously: Facilitating real-time urban planning and management.

Comparison with NeRF

While both Gaussian splatting and NeRF focus on high-quality rendering, they differ significantly in terms of data storage and rendering methods. Gaussian splatting typically results in smaller file sizes, offering advantages in training time efficiency and frame rates compared to NeRF.

Challenges and developments

Initially, Gaussian splatting faced challenges with larger file sizes and higher VRAM requirements. However, ongoing research aims to resolve these issues and enhance its usability, paving the way for broader acceptance in the industry.

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