Microsoft has detailed its strategic move for Windows PC gaming throughout 2025, emphasizing a shift toward handheld innovation, improved Arm architecture compatibility, and AI-driven graphical enhancements. Central to this strategy was the introduction of the ROG Xbox Ally and Ally X handhelds, powered by AMD Ryzen Z2 Series processors, which marked a concerted effort to optimize Windows 11 for portable form factors. A key component of this initiative is the “Xbox Full Screen Experience” (FSE), a controller-first interface that minimizes background activity to stabilize frame pacing and is now expanding beyond handhelds to desktops and laptops in preview.
To address longstanding complaints regarding load times and stuttering, Microsoft deployed “Advanced Shader Delivery” (ASD), a feature that provides precompiled shader bundles during installation. Data released by the company indicates that ASD reduced first-run load times by over 80% for Avowed and over 95% for Call of Duty: Black Ops 7. This optimization is supported by the Agility SDK, allowing developers to integrate shader validation into existing workflows. Simultaneously, system-level performance tuning focused on reducing CPU overhead across input drivers and background processes, alongside improved unified memory behavior on Ryzen APUs.
The year also saw significant infrastructure work to legitimize gaming on Windows on Arm devices. Microsoft enabled local game installations via the Xbox PC app for Arm hardware and updated the Prism emulator to support AVX and AVX2 extensions, broadening compatibility for modern titles. Crucially, native anti-cheat support has expanded, with Epic Games’ Easy Anti-Cheat joining existing providers to enable titles like Fortnite on Arm-based systems. These security measures leverage hardware-rooted features such as TPM 2.0 and Virtualization-Based Security to validate trusted states.
On the graphical front, the release of DirectX Raytracing 1.2 (DXR 1.2) introduced Opacity Micromaps and Shader Execution Reordering, which Microsoft claims can deliver up to 2.3x performance gains in ray tracing scenarios on supported hardware. The company is also previewing neural rendering capabilities within the rendering pipeline for tasks like denoising and upscaling. Looking ahead to early 2026, Microsoft plans to bring “Auto SR,” its OS-level AI upscaling feature, to the ROG Xbox Ally X to improve framerates on lower-resolution displays.





