Valve developer Pierre-Loup Griffais discussed the pricing strategy for the Steam Machine during an interview on Skill Up’s Friends Per Second podcast, clarifying that the device will not receive subsidies and will target competitive costs aligned with equivalent PC builds.
The Steam Machine announcement by Valve generated widespread interest in its potential price point within the gaming hardware sector. Griffais addressed this curiosity directly, stating that the pricing aims to match the expense of assembling a custom PC that achieves comparable performance levels. He emphasized this approach in the podcast, explaining, “I think that if you build a PC from parts and get to basically the same level of performance, that’s the general price window that we aim to be at.” This positioning seeks to ensure the Steam Machine offers value at that performance threshold while incorporating specialized features that are challenging to replicate when constructing a gaming PC from individual components.
Valve remains in the initial phases of development for the Steam Machine, which influences the availability of precise pricing details. Griffais noted the difficulties in estimating costs at this stage due to various unstable elements in the hardware market. He remarked, “right now is just a hard time to have a really good idea of what the price is going to be because there’s a lot of different things that are fluctuating.” These factors include component prices and supply chain dynamics that affect overall production expenses.
Responding to questions about potential subsidies, Griffais confirmed that Valve will not follow the model used by some console manufacturers, who sell hardware at a loss or minimal profit to build initial market traction. Instead, the Steam Machine will carry a price structure that reflects standard expectations from the existing PC hardware landscape. He described it as “more in line with what you might expect from the current PC market,” avoiding aggressive discounting strategies to maintain financial sustainability from the outset.
Looking at product variations, Griffais indicated Valve’s consideration of a higher-end option called the Steam Machine Pro. However, the primary effort centers on a mid-range configuration designed to balance cost accessibility with sufficient processing capabilities. He characterized this focus as a “good trade off between affordability and the level of power we get,” prioritizing a practical entry point for consumers interested in Valve’s console-like gaming hardware.





